Every virus is born with 3 attacks of its own species. Not every attack is
available to everyone: each type of virus has its own repertoire. Here they
all are, grouped by family.
Don't memorize numbers — what matters is what each effect does and who it
shines against.
⚪ Universal — the pillars
They show up in almost every species. Reliable damage, no surprises.
Viral Impact — The base attack. High accuracy, moderate damage, no cooldown. Your anchor every turn.
Necrotic Pulse — More damage and crit than Viral Impact, in exchange for a bit less accuracy.
Preemptive Strike — Never misses and strikes first (priority phase). The perfect finisher against a low-HP opponent.
🧬 Mutation — high risk, high reward
Carried by VEXA, FRACT, SPECTRA and RIFT.
Unstable Explosion — Brutal variance: it can hit for nothing or for devastation. The essence of offensive chaos.
Viral Collapse — A burst that ignores half of the enemy's defense.
Overload — Top damage in the game… but it costs you 8% of your own HP each time. For those who can manage their health bar.
🦠 Parasite — attrition and sustain
Carried by MIRE, BRUME, NIDUS and VORAX.
Deep Infection — Constant pressure: very high accuracy and no cooldown.
Cellular Drain — You steal HP equal to the damage you deal. The archetype's sustain.
Viral Toxin — Cuts the enemy's speed by 40%. A key counter against fast Fluids.
Regen Pulse — Deals no damage: it heals you 8% per turn for 3 turns. The survival engine of VORAX and NIDUS.
🛡️ Heavy — wall and hammer
Carried by KALT, GROM and NOXIR.
Crush — Hits harder against high defense. The tank-buster carried by tanks themselves.
Massive Charge — A devastating finisher… but it leaves you stunned the next turn. Use it to close.
Viral Membrane — Deals no damage: it cuts all incoming damage by 35% for 2 turns. GROM's defensive pillar.
🌊 Fluid — pressure and speed
Carried by NEX, IONYX and LUMYN.
Molecular Cut — Cooldown-free pressure that ignores half the defense.
Overdrive — The more speed you have over your opponent, the more bonus damage. It justifies investing in SPD.
Dual Volley — Two hits in a row. Devastating against low defense.
🌀 Chaos — piercing and execution
Carried by NULL, FLUX, OBLIVION and AZOTH.
Black Perforation — Ignores 80% of the defense. The natural counter to tanks.
Execution — Normal damage… that spikes if the enemy is below 30% HP. The finishing tool.
Viral Acid — Cuts the enemy's defense by 40% for 2 turns. Perfect setup for your next big hit.
🔧 Utility — shared across types
Corrosive Spore (Parasite, Chaos) — Applies poison that ignores defense for 3 turns. The best counter against tanks.
Viral Reflect (Heavy, Mutation, Chaos) — A defensive stance: reduces incoming damage and returns 150% to the attacker. Useless if the enemy doesn't attack.
Predator Instinct (Parasite, Chaos…) — Bonus damage against already-wounded opponents. The hunter's blow.
See the pattern? Poison and piercing shred tanks; speed and execution close out
games; shields and lifesteal stretch them out. In the next post we'll see how
all of this fits into the combat rules — and how you can change your viruses'
attacks. See you next time!